It all felt very intuitive, and that allowed me to get past the frustrating "I don't know what's happening" stage in a flash, and start really appreciating just how much fun it all was. By the end of the session, I was dismantling the more maladroit players as though I'd been playing for months rather than minutes. With each death I learnt something, and then I was in another match in 30 seconds, utilising my newfound knowledge. There was no tutorial beyond some instructional billboards in the pre-game area, but I found I didn't need anything more than that. That's barely scratching the surface, but there's little point going deeper into it because an hour with the game will teach you what you need to know. It's simple and familiar, and provides a solid foundation on which developers Iron Galaxy quickly pile complexities such as jump attacks, throwable items, and special skills that you must learn by reading magazines in between fights. You've got basic attacks, which can be blocked, and vicious attacks, which are unblockable but can be dodged. Rumbleverse's big spin on the battle royale formula is its focus on melee combat. Yet those two hours I spent playing Rumbleverse might be the most fun I've ever had in a battle royale. I've sunk thousands of hours into Apex Legends, Fortnite, Plunkbat, Hunt: Showdown, Warzone, and various other behemoths of the genre. I found myself absolutely desperate to play more. Two hours later, at 1am in the morning as the servers shut down, I happened across a second, far more unexpected thing. I downloaded and installed it in short order, and jumped right in. First: I got the opportunity to dive into Rumbleverse's action-packed 40-player matches far earlier than I'd anticipated, as part of a one day early look at the game. Two things happened later that day that I did not expect. "Well, that looks terrible," chortled I, knowing full well that I'd still give it a go at the earliest opportunity because I am an absolute sucker for battle royales. Iron Galaxy, founded in 2008, is best known for its games Divekick (2013) and Extinction (2018), and for its work on Killer Instinct’s second and third seasons for Xbox Game Studios.When I finished watching The Game Awards reveal trailer for Rumbleverse, the new Epic-published battle royale game that looks a bit like Fortnite but with melee combat, I raised a practiced eyebrow of derision. 11 on PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X.Ī Nintendo Switch version was rated (overseas) earlier this month, but that now seems unlikely to be released. Rumbleverse was first announced at The Game Awards 2021, though a proposed early access launch for January 2022 was postponed so Iron Galaxy could tighten and polish the game. Also on Tuesday, Electronic Arts announced it was shuttering Apex Legends Mobile, which launched in May 2022, and ending development on Battlefield Mobile, a project announced in April 2021. Opponents were suplexed from the tops of skyscrapers and/or tossed in the water to be eliminated.Īlthough Rumbleverse was developed to be as watchable as it was playable, the game failed to gain much traction on Twitch, which may have sealed its fate - along with some other battle royale titles. Players launched into Grapital City, a large map with several points of interest, and stuffed their pockets with buffs, power-ups, and other items. Rumbleverse is a melee-based variant on the battle royale genre. If we can welcome people back onto the deck of the battle barge again, we hope you’ll be there, laced up and ready to take your rightful place in the cannon.” “You may not yet have seen the Rumble in its final form. “It is our sincerest hope that this news does not mark the end of Rumbleverse,” Iron Galaxy added, in a more personal open letter directed at the game’s community of players. “We will share a FAQ page with additional refund information soon,” Iron Galaxy said. Any player who spent money on the game - including the purchase of a Battle Pass or the in-game currency, Brawlla Bills - is eligible for a refund, on any platform. “There will be more livestreams to play some games with the developers and let them pull the curtain back to share some behind-the-scenes moments from the creative process that built this city.”īut the reality is the whole thing closes down at the end of February. “The remaining weeks will be a chance to celebrate the competitive spirit you’ve brought to this game,” Iron Galaxy said. 28, about six months after the game officially launched. Rumbleverse, the free-to-play, pro-wrestling-inspired battle royale brawler, is shutting down in February, Epic Games and developer Iron Galaxy Studios announced Tuesday.
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